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Use of virtual worlds for special needs students

Page history last edited by nmgaspar 13 years, 9 months ago

 

 

 

Use of Virtual Worlds or Virtual Reality (VR) 

for Students with Special Needs

 

 

 

 

 

 

 

 

 

 

Added & edited by: Norberto Gaspar

The Virtual World:  

What is it?

 

     A virtual world is a type of online community that is mostly presented as a computer-simulated environment, through which users can interact with each other, and they can also use and create objects. Communication between users in a virtual world ranges from text to graphical icons, visual gesture, sounds and seldom can use touch or voice command.

        

 

How can Virtual Worlds

 or Virtual Reality be used in education?

 

     Virtual Reality (VR) can work for educators as a tool in assisting general education students, as well as students with different disabilities to become absorbed in a learning environment where they can participate in their own learning in a technology based setting. 

     Virtual reality, the world’s most advanced learning technology by now, is an innovative new way to teach by keeping students engaged. It allows students to step through the computer and internet into 3-D, interactive worlds. By putting on a special headset and gloves, students enter a world of educational adventure.

     VR labs extend school boundaries according to our current economic downturn. Schools that could not afford to have science and language labs, now can see their students experimenting and exploring in VR labs at a fraction of the cost of the real labs. Because VR is based on the same PCs already in schools, it is within the means of every school to further increase their students achievement.

 

Images of     

Virtual Reality equipment...

 

 

 


Classic Virtual Reality equipment.
Head Mounted Device (HMD) with gloves. 


 (Click on photos to enlarge.)


Virtual Reality System Developed by NASA.




 

 

"The Most Realistic Virtual Reality Room In The World: More than $4 million in equipment upgrades will shine 100 million pixels on Iowa State University’s six-sided virtual reality room. That's twice the number of pixels lighting up any virtual reality room in the world and 16 times the pixels now projected on Iowa State's C6, a 10-foot by 10-foot virtual reality room that surrounds users with computer-generated 3-D images. That means the C6 will produce virtual reality at the world's highest resolution."

 

 

A student using VR equipment

in the classroom...

 

 

 

Exploring a Virtual World with a Head Mounted Device (HMD).

 

 

A Joyful experience.

 

(Image sources: Virtual Reality in Special Needs in Early Education.

Added by: Norberto Gaspar

 

 

Advantages of using Virtual Reality

for students with special needs:

 

  • The most important benefit of using VR for students with special needs is their possibility to attend classes without having to go in a physical classroom, which could be essential for a student with physical disabilities, or for a student that has trouble socializing with teachers and/or peers (Lanyi, C. S., Geiszt, Z., 2006).
  • Many students with special needs have sensory problems. VR isolates specific stimuli from the environment and allows students to control how much they will experience of the virtual world class (Strickland, 1996).
  • For the visual learners amongst students with disabilities, VR is very appropriate since it is emphasizing the visual skills of the students (Strickland, Virtual Reality for the Treatment of Autism, 1998).
  • Students with visual impairments or blind can also benefit from VR used in their education. Findings of researches "showed that 3D sound alone is enough for the construction of mental structures suggesting that spatial imagery is not dependent purely on visual information." (Lanyi, C. S., Geiszt, Z., 2006).
  • Students with disabilities need an individualized treatment, which can be offered to them by continuous fine-tuning of the websites or software used for their VR classes (Strickland, Virtual Reality for the Treatment of Autism, 1998).
  • Most of the students with disabilities are very responsive to computer technology, therefore VR is a very effective new approach to education for students with developmental disabilities  (Strickland, Virtual Reality for the Treatment of Autism, 1998).

 

 

                                                                                  

 

V-Frog, the first virtual-reality-based frog dissection software, allows biology students to

perform dissections on their computers. (Credit: Image courtesy of University at Buffalo)

(Image & info. source: www.sciencedaily.com)

 

 

Disadvantages of using Virtual Reality

for students with special needs:

 

  • Depending on the disability, some students may need someone to help them use the virtual world course.
  • Depending on the disability, some students might need special adaptations to using the computer, such as Alternative/Augmentative Communication devices (AAC).

 

Examples of Virtual Worlds

to educate students with disabilities:

  NMG

 

1.  "Active Worlds:" http://www.activeworlds.com/ - here a teacher can built his/her own virtual world, then use it for teaching students with disabilities.

 

2.  "Teen Second Life:"  http://teen.secondlife.com/ 

 

3.  "Small Worlds:" http://www.smallworlds.com/ 

 

4.  "Kaneva:" http://www.kaneva.com/

 

5.  "Onverse:" http://www.onverse.com/signup/

 

 

Benefits of applying Virtual Reality

to students with disabilities...

 

     According to John McComas,et al, the benefits that have been used for enhancing the training and skills for children with disabilities range from teaching them how to cross

a street or go shopping without worrying about becoming injured or experiencing embarrassment (1998).  Another worthy example is children who have autism.  Children who suffer from aut

ism become overstimulated even from the slightest sounds, motion, flickering of lights and so on to the point where they go into a "meltdown" or where they become so overly-stimulated and angry that they become "spaced out" and their bodies cannot feel or react to anymore stimulation at that point. ("Autism and Meltdowns," 2010 ).  

     The use of Virtual Environments (VE) can benefit a child with Autism in that the stimuli can be controlled to any degree necessary (McComas, et al., 1998).  Moreover, benefits

have been noted with the use of VE in rehabilitation seetings such as for physical assessments and training of motor or cognitive functioning (McComas, et al., 1998).   Add

itional benefits of VR purports that, along with controlling visual and auditory stimuli functioning in children with neuro-cognitive disabilities or physical impairments, VR allows

children with disabilities or diseases to communicate with each other while focusing more on their own true character and personality rather than their afflictions (McComas, et al, 1998).  Above all, Virtual Reality and Virtual Environments are a good method to motivate students to have more fun learning while motivating and challenging themselves to pursue their educational achievements. (Lányi, et al, 2006).  

 

Added by:  Norberto  Gaspar

 

Videos demonstrating Virtual Reality 

 and benefits for young individuals with Autism...

 

 

 

"The Tantrum"

 

YouTube plugin error

"Watch a 2-year-old throw an awesome tantrum as his mommy calmly weathers the storm, waiting patiently for him to simply say "please." Who do you think will hold out longest? Listen to the very end..."

 

 

 

"Oct7,08 Jaylen having a Autism Tantrum"

 

YouTube plugin error

 

"My son with Autism and he is fighting it everyday. Everyday after school Jaylen has a Tanturm. Also every time when he takes a nap if he even takes one and that is because he is really tired he wakes up screaming and crying also. Ive told doctors because its like he is in pain but no one seems to tell me why he does it. I just calm him down as best as I can. They can go on for hours....."

 

 

 

"Final version of Astrojumper!"

 

 

YouTube plugin error

 

VR exercise game specially designed for children with Autism.

( "Astrojumper is an immersive virtual reality exergame designed to engage children with autism in exercise. We're looking to evaluate the effectiveness of immersive VR over non-immersive technology, such as the Wii Fit, for children with autism spectrum disorders. Additionally, we're using this technology to evaluate the exergame design requirements for different subsets of people, taking into account age, gender, video game / exercise habits within both an autistic and neurotypical population.")

 

 

 

"Autism and Virtual Pals"

 

 

YouTube plugin error

 

An Avatar friend created specifically for an Autistic child in the classroom.

("Kids with autism may get some help from a virtual friend. Technology could help previously isolated kids make connections in the real world.")

 

 

 

"How to spot the signs of Autism?"

 

YouTube plugin error

 

("Autism is rising in epidemic perportions. Learn the signs.")

 

 

 

"Cute Autistic boy playing Virtual Reality Soccer"

 

 

YouTube plugin error

 

"My brother likes the virtual reality game at the local children's museum."

 

 


Added by:  Norberto Gaspar

 

 

 

 

Videos demonstrating Virtual Worlds

for young individuals with learning disabilities...

 

                                    

  YouTube plugin error

Stanford University Art Gallery.

 

 

 

 

YouTube plugin error

 
Second Life Tour of Renaissance Island.

 

 

 

 

YouTube plugin error

 

Virtual Word of Kaneva.

 

 

 

Information on how Virtual Reality

can be used with students with special needs...

 

 

 

 

 

 

 

The Quirky...  

and the Virtual?

 

 

Tube vs. Flat Panel?

"Who will decide the fate of our future!"

(Well, I think we all know who won that bet... \^o^/) 

(Added by: Norberto Gaspar)  

 

References

 

"Autism and Meltdowns: What it feels like, what happens and why." - Autism and it's World." Autism and it's World INTRODUCTION! - Autism and it's World. N.p., n.d. Web. 13 May 2010. <http://chat1autism.wetpaint.com/page/Autism+and+Meltdowns%3A+What+it+feels+like,+what+happens+and+why 

 

Lányi, Cecília Sik, Zoltán Geiszt,, Péter Károlyi,, Ádám, Tilinger, and Viktor Magyar. "Virtual Reality in Special Needs Early Education." The International Journal of Virtual Reality, 5.4 (2006): 55-68. http://www.ijvr.org/issues/issue4/7.pdf. Web. 13 May 2010. 

 

McComas, Joan, Jayne Pivik, and Marc LaFlamme. "Current Uses of Virtual Reality for Children with Disabilities." Virtual Environments in Clinical Psychology and Neuroscience NA.NA (1998): NA. http://docs.google.com/viewer?a=v&q=cache:SfBsfLCHqhEJ:citeseerx.ist.psu.edu/viewdoc/download%3Fdoi%3D10.1.1.46.5570%26rep%3Drep1%26type%3Dpdf+CURRENT+USES+OF+VIRTUAL+REALITY+FOR+CHILDREN+WITH+DISABILITIES&hl=en&gl=us&pid=bl&srcid=ADGEESjWMMDPUdhIKBktl7Ry. Web. 13 May 2010.

 

Strickland, D. (1996). Brief Report: Two Case Studies Using Virtual Reality as a Learning Tool for Autistic Children. Journal of Autism and Developmental Disorders , 26 (6), 651-659.

 

Strickland, D. (1998). Virtual Reality for the Treatment of Autism. Virtual Reality in Neuro-Psycho-Physiology , 1-6.

 

 

 

Images:

http://www.brainline.org/images/uploads/orig/2009/00169.jpg

http://briansrapier.files.wordpress.com/2008/07/virtual-reality.jpg

http://www.emeraldinsight.com/fig/0010320701001.png

http://www.futuretimeline.net/21stcentury/images/2030s_AI_digital_entity.jpg

http://www.futuretimeline.net/21stcentury/images/holographic_wall_screen_2030s.jpg

http://www.futuretimeline.net/21stcentury/images/full_immersion_virtual_reality.jpg

http://gallery.techarena.in/data/516/Virtual_Reality_Helmet.jpg

http://www.geekologie.com/2008/05/22/VR-mask.jpg

http://home.comcast.net/~blacksoulscience/My%20Documents/BLACK%20SOUL%20SCIENCE/Portal/images/Matrix%20BLUE%20Room.jpg 

http://hoklife.com/wp-content/uploads/2010/01/virtual-reality-technology-image.jpg

http://www.ijvr.org/issues/issue4/7.pdf

http://www.monochrom.at/english/pictures/060510092605.jpg

http://www.sciencedaily.com/images/2008/02/080211215636-large.jpg

http://www.scientificamerican.com/article.cfm?id=virtual-reality-military 

http://sl.nmc.org/wp-content/uploads/2008/01/vrr-demo_003.jpg

 

 

Videos:

http://www.youtube.com/watch?v=W1O_ugdWWBs

http://www.youtube.com/watch?v=Fa7WHSbmquk

http://www.youtube.com/watch?v=7FNk9zMFzW8

http://www.youtube.com/watch?v=BX5IERvL_Jo 

http://www.youtube.com/watch?v=I1NEsWYKV20 

http://www.youtube.com/watch?v=_gXqHEB564s

http://www.youtube.com/watch?v=6iWF5k-4sfo&feature=player_embedded 

http://www.youtube.com/watch?v=J9S_lvCYRcY&feature=player_embedded

 


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Final version of Astrojumper!

Comments (5)

nmgaspar said

at 4:03 am on May 11, 2010

Jus' did some "wiki-cleaning" (straightening a bit here, aligning things there, spackling anywhere...) but I have not added anything new...yet. I just saw some things needed to be lined up and adjusted. I'll to get add some new content this week. Don't stay up too late! ;) -Nor

nbdiaz@... said

at 6:31 pm on May 12, 2010

Hi Simina, everything looks good and I added title to each video.

Simina said

at 10:22 pm on May 12, 2010

Thanks to both of you. I really appreciate what you did, because this way looks better than in the beginning.

Simina said

at 2:28 pm on May 13, 2010

Norberto, you are the second editor, so you're supposed to add a little something to my wiki. Don't forget about that, ok?

Simina said

at 2:17 pm on May 20, 2010

Good job, Norberto. You inserted much more than just a piece of info...

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